Polishing my shot! Just a few more tweaks and this thing might be getting somewhere:
Also video ref for the upcoming assignment:
Wednesday, October 29, 2008
Monday, October 20, 2008
Week 3 - Blocking Plus
Here is my blocking plus:
Still feels weird, and I think it has to do with timing, one of the campus mentors felt that it was too even, so I will begin to work on that. We will see what my mentor says about it in his eCritique!
I think that is a big problem of mine, making everything even, I think that comes from the weird math/programmer background for me.
Still feels weird, and I think it has to do with timing, one of the campus mentors felt that it was too even, so I will begin to work on that. We will see what my mentor says about it in his eCritique!
I think that is a big problem of mine, making everything even, I think that comes from the weird math/programmer background for me.
Sunday, October 12, 2008
Week 2 Done - Blocking and Vid Ref
Hey all,
Here's my blocking for this week:
Here's the vid ref I didn't have a chance to post last time:
Here's my blocking for this week:
Here's the vid ref I didn't have a chance to post last time:
Thursday, October 9, 2008
New Mentor! Joe Mandia
My new mentor is Joe Mandia, check out his IMDb here: http://www.imdb.com/name/nm0541798/
He currently works for Sony Online Entertainment, for DC Universe Online which is a games company.
It's cool to hear the difference between game animation and film. In games you really have to think about animating in the round, so everything has to look good from any angle. In film you can cheat and get away with animating to just one camera. I know for Horton Hears a Who! they did a lot of cheats by animating UVs to get better shapes for one camera, if you moved it the model would look extremely broken.
Apparently game animators are uber fast too, yikes! I'm kind of surprised they use Maya there since almost all the game companies around where I live use 3D Studio Max as their primary 3D software.
So Week 1 went well, it was planning. I may upload my vid ref a little later, but I just threw my first blocking up for Public Review and have gotten some feedback which I will begin to incorporate.
He currently works for Sony Online Entertainment, for DC Universe Online which is a games company.
It's cool to hear the difference between game animation and film. In games you really have to think about animating in the round, so everything has to look good from any angle. In film you can cheat and get away with animating to just one camera. I know for Horton Hears a Who! they did a lot of cheats by animating UVs to get better shapes for one camera, if you moved it the model would look extremely broken.
Apparently game animators are uber fast too, yikes! I'm kind of surprised they use Maya there since almost all the game companies around where I live use 3D Studio Max as their primary 3D software.
So Week 1 went well, it was planning. I may upload my vid ref a little later, but I just threw my first blocking up for Public Review and have gotten some feedback which I will begin to incorporate.
Subscribe to:
Posts (Atom)